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Enumeration members

EVENT_UNIT_ACQUIRED_TARGET

EVENT_UNIT_ACQUIRED_TARGET:

Events which may have a filter for the "other unit"

default

ConvertUnitEvent(60)

EVENT_UNIT_ATTACKED

EVENT_UNIT_ATTACKED:
default

ConvertUnitEvent(62)

EVENT_UNIT_CHANGE_OWNER

EVENT_UNIT_CHANGE_OWNER:
default

ConvertUnitEvent(287)

EVENT_UNIT_CONSTRUCT_CANCEL

EVENT_UNIT_CONSTRUCT_CANCEL:
default

ConvertUnitEvent(64)

EVENT_UNIT_CONSTRUCT_FINISH

EVENT_UNIT_CONSTRUCT_FINISH:
default

ConvertUnitEvent(65)

EVENT_UNIT_DAMAGED

EVENT_UNIT_DAMAGED:

For use with TriggerRegisterUnitEvent

default

ConvertUnitEvent(52)

EVENT_UNIT_DAMAGING

EVENT_UNIT_DAMAGING:
default

ConvertUnitEvent(314)

EVENT_UNIT_DEATH

EVENT_UNIT_DEATH:
default

ConvertUnitEvent(53)

EVENT_UNIT_DECAY

EVENT_UNIT_DECAY:
default

ConvertUnitEvent(54)

EVENT_UNIT_DESELECTED

EVENT_UNIT_DESELECTED:
default

ConvertUnitEvent(58)

EVENT_UNIT_DETECTED

EVENT_UNIT_DETECTED:
default

ConvertUnitEvent(55)

EVENT_UNIT_DROP_ITEM

EVENT_UNIT_DROP_ITEM:
default

ConvertUnitEvent(85)

EVENT_UNIT_HERO_LEVEL

EVENT_UNIT_HERO_LEVEL:
default

ConvertUnitEvent(78)

EVENT_UNIT_HERO_REVIVABLE

EVENT_UNIT_HERO_REVIVABLE:
default

ConvertUnitEvent(80)

EVENT_UNIT_HERO_REVIVE_CANCEL

EVENT_UNIT_HERO_REVIVE_CANCEL:
default

ConvertUnitEvent(82)

EVENT_UNIT_HERO_REVIVE_FINISH

EVENT_UNIT_HERO_REVIVE_FINISH:
default

ConvertUnitEvent(83)

EVENT_UNIT_HERO_REVIVE_START

EVENT_UNIT_HERO_REVIVE_START:
default

ConvertUnitEvent(81)

EVENT_UNIT_HERO_SKILL

EVENT_UNIT_HERO_SKILL:
default

ConvertUnitEvent(79)

EVENT_UNIT_HIDDEN

EVENT_UNIT_HIDDEN:
default

ConvertUnitEvent(56)

EVENT_UNIT_ISSUED_ORDER

EVENT_UNIT_ISSUED_ORDER:
default

ConvertUnitEvent(75)

EVENT_UNIT_ISSUED_POINT_ORDER

EVENT_UNIT_ISSUED_POINT_ORDER:
default

ConvertUnitEvent(76)

EVENT_UNIT_ISSUED_TARGET_ORDER

EVENT_UNIT_ISSUED_TARGET_ORDER:
default

ConvertUnitEvent(77)

EVENT_UNIT_LOADED

EVENT_UNIT_LOADED:
default

ConvertUnitEvent(88)

EVENT_UNIT_PAWN_ITEM

EVENT_UNIT_PAWN_ITEM:
default

ConvertUnitEvent(294)

EVENT_UNIT_PICKUP_ITEM

EVENT_UNIT_PICKUP_ITEM:
default

ConvertUnitEvent(86)

EVENT_UNIT_RESCUED

EVENT_UNIT_RESCUED:
default

ConvertUnitEvent(63)

EVENT_UNIT_RESEARCH_CANCEL

EVENT_UNIT_RESEARCH_CANCEL:
default

ConvertUnitEvent(73)

EVENT_UNIT_RESEARCH_FINISH

EVENT_UNIT_RESEARCH_FINISH:
default

ConvertUnitEvent(74)

EVENT_UNIT_RESEARCH_START

EVENT_UNIT_RESEARCH_START:
default

ConvertUnitEvent(72)

EVENT_UNIT_SELECTED

EVENT_UNIT_SELECTED:
default

ConvertUnitEvent(57)

EVENT_UNIT_SELL

EVENT_UNIT_SELL:

For use with TriggerRegisterUnitEvent

default

ConvertUnitEvent(286)

EVENT_UNIT_SELL_ITEM

EVENT_UNIT_SELL_ITEM:
default

ConvertUnitEvent(288)

EVENT_UNIT_SPELL_CAST

EVENT_UNIT_SPELL_CAST:
default

ConvertUnitEvent(290)

EVENT_UNIT_SPELL_CHANNEL

EVENT_UNIT_SPELL_CHANNEL:
default

ConvertUnitEvent(289)

EVENT_UNIT_SPELL_EFFECT

EVENT_UNIT_SPELL_EFFECT:
default

ConvertUnitEvent(291)

EVENT_UNIT_SPELL_ENDCAST

EVENT_UNIT_SPELL_ENDCAST:
default

ConvertUnitEvent(293)

EVENT_UNIT_SPELL_FINISH

EVENT_UNIT_SPELL_FINISH:
default

ConvertUnitEvent(292)

EVENT_UNIT_SUMMON

EVENT_UNIT_SUMMON:
default

ConvertUnitEvent(84)

EVENT_UNIT_TARGET_IN_RANGE

EVENT_UNIT_TARGET_IN_RANGE:
default

ConvertUnitEvent(61)

EVENT_UNIT_TRAIN_CANCEL

EVENT_UNIT_TRAIN_CANCEL:
default

ConvertUnitEvent(70)

EVENT_UNIT_TRAIN_FINISH

EVENT_UNIT_TRAIN_FINISH:
default

ConvertUnitEvent(71)

EVENT_UNIT_TRAIN_START

EVENT_UNIT_TRAIN_START:

Events which involve the specified unit performing training of other units

default

ConvertUnitEvent(69)

EVENT_UNIT_UPGRADE_CANCEL

EVENT_UNIT_UPGRADE_CANCEL:
default

ConvertUnitEvent(67)

EVENT_UNIT_UPGRADE_FINISH

EVENT_UNIT_UPGRADE_FINISH:
default

ConvertUnitEvent(68)

EVENT_UNIT_UPGRADE_START

EVENT_UNIT_UPGRADE_START:
default

ConvertUnitEvent(66)

EVENT_UNIT_USE_ITEM

EVENT_UNIT_USE_ITEM:
default

ConvertUnitEvent(87)