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Enumeration members

PLAYER_STATE_ALLIED_VICTORY

PLAYER_STATE_ALLIED_VICTORY:
default

ConvertPlayerState(8)

PLAYER_STATE_FOOD_CAP_CEILING

PLAYER_STATE_FOOD_CAP_CEILING:
default

ConvertPlayerState(6)

PLAYER_STATE_GAME_RESULT

PLAYER_STATE_GAME_RESULT:
default

ConvertPlayerState(0)

PLAYER_STATE_GIVES_BOUNTY

PLAYER_STATE_GIVES_BOUNTY:
default

ConvertPlayerState(7)

PLAYER_STATE_GOLD_GATHERED

PLAYER_STATE_GOLD_GATHERED:

cumulative resources collected by the player during the mission

default

ConvertPlayerState(15)

PLAYER_STATE_GOLD_UPKEEP_RATE

PLAYER_STATE_GOLD_UPKEEP_RATE:

taxation rate for each resource

default

ConvertPlayerState(13)

PLAYER_STATE_LUMBER_GATHERED

PLAYER_STATE_LUMBER_GATHERED:
default

ConvertPlayerState(16)

PLAYER_STATE_LUMBER_UPKEEP_RATE

PLAYER_STATE_LUMBER_UPKEEP_RATE:
default

ConvertPlayerState(14)

PLAYER_STATE_NO_CREEP_SLEEP

PLAYER_STATE_NO_CREEP_SLEEP:
default

ConvertPlayerState(25)

PLAYER_STATE_OBSERVER

PLAYER_STATE_OBSERVER:
default

ConvertPlayerState(11)

PLAYER_STATE_OBSERVER_ON_DEATH

PLAYER_STATE_OBSERVER_ON_DEATH:
default

ConvertPlayerState(10)

PLAYER_STATE_PLACED

PLAYER_STATE_PLACED:
default

ConvertPlayerState(9)

PLAYER_STATE_RESOURCE_FOOD_CAP

PLAYER_STATE_RESOURCE_FOOD_CAP:
default

ConvertPlayerState(4)

PLAYER_STATE_RESOURCE_FOOD_USED

PLAYER_STATE_RESOURCE_FOOD_USED:
default

ConvertPlayerState(5)

PLAYER_STATE_RESOURCE_GOLD

PLAYER_STATE_RESOURCE_GOLD:

current resource levels

default

ConvertPlayerState(1)

PLAYER_STATE_RESOURCE_HERO_TOKENS

PLAYER_STATE_RESOURCE_HERO_TOKENS:
default

ConvertPlayerState(3)

PLAYER_STATE_RESOURCE_LUMBER

PLAYER_STATE_RESOURCE_LUMBER:
default

ConvertPlayerState(2)

PLAYER_STATE_UNFOLLOWABLE

PLAYER_STATE_UNFOLLOWABLE:
default

ConvertPlayerState(12)