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Enumeration members

EVENT_GAME_BUILD_SUBMENU

EVENT_GAME_BUILD_SUBMENU:
default

ConvertGameEvent(10)

EVENT_GAME_CUSTOM_UI_FRAME

EVENT_GAME_CUSTOM_UI_FRAME:
default

ConvertGameEvent(310)

EVENT_GAME_END_LEVEL

EVENT_GAME_END_LEVEL:
default

ConvertGameEvent(1)

EVENT_GAME_ENTER_REGION

EVENT_GAME_ENTER_REGION:
default

ConvertGameEvent(5)

EVENT_GAME_LEAVE_REGION

EVENT_GAME_LEAVE_REGION:
default

ConvertGameEvent(6)

EVENT_GAME_LOADED

EVENT_GAME_LOADED:

Frozen Throne Expansion Events Need to be added here to preserve compat For use with TriggerRegisterGameEvent

default

ConvertGameEvent(256)

EVENT_GAME_SAVE

EVENT_GAME_SAVE:
default

ConvertGameEvent(259)

EVENT_GAME_SHOW_SKILL

EVENT_GAME_SHOW_SKILL:
default

ConvertGameEvent(9)

EVENT_GAME_STATE_LIMIT

EVENT_GAME_STATE_LIMIT:
default

ConvertGameEvent(3)

EVENT_GAME_TIMER_EXPIRED

EVENT_GAME_TIMER_EXPIRED:
default

ConvertGameEvent(4)

EVENT_GAME_TOURNAMENT_FINISH_NOW

EVENT_GAME_TOURNAMENT_FINISH_NOW:
default

ConvertGameEvent(258)

EVENT_GAME_TOURNAMENT_FINISH_SOON

EVENT_GAME_TOURNAMENT_FINISH_SOON:
default

ConvertGameEvent(257)

EVENT_GAME_TRACKABLE_HIT

EVENT_GAME_TRACKABLE_HIT:
default

ConvertGameEvent(7)

EVENT_GAME_TRACKABLE_TRACK

EVENT_GAME_TRACKABLE_TRACK:
default

ConvertGameEvent(8)

EVENT_GAME_VARIABLE_LIMIT

EVENT_GAME_VARIABLE_LIMIT:
default

ConvertGameEvent(2)

EVENT_GAME_VICTORY

EVENT_GAME_VICTORY:

Game, Player and Unit Events When an event causes a trigger to fire these values allow the action code to determine which event was dispatched and therefore which set of native functions should be used to get information about the event. Do NOT change the order or value of these constants without insuring that the JASS_GAME_EVENTS_WAR3 enum is changed to match. For use with TriggerRegisterGameEvent

default

ConvertGameEvent(0)